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Tag: Visual edit
 
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** Engineers to repair them and remove Sappers from them.
 
** Engineers to repair them and remove Sappers from them.
 
*** While repairing a reactor, an Engineer is marked for death. Hey, it takes focus to work with these things.
 
*** While repairing a reactor, an Engineer is marked for death. Hey, it takes focus to work with these things.
*** Reactors may not be healed to any value above 1500 Health. It's kinda hard to get them back in perfect working order after they've taken a sufficient beating.
+
*** Reactors may not be healed to any value above 4000 Health. It's kinda hard to get them back in perfect working order after they've taken a sufficient beating.
 
*** However, Engineers and Pyros may not haul them. You know, because they're bolted to the ground.
 
*** However, Engineers and Pyros may not haul them. You know, because they're bolted to the ground.
 
* After 20 Minutes, if there is still no winner, Sudden Death begins. During Sudden Death, both reactors constantly take 50 Damage Per Second.
 
* After 20 Minutes, if there is still no winner, Sudden Death begins. During Sudden Death, both reactors constantly take 50 Damage Per Second.

Latest revision as of 02:02, 15 August 2019

Reactor Rumble is a new fan-made gamemode for Team Fortress 2.

Rules[]

  • Each team has an Australium Reactor in their base.
  • The goal is to deal enough damage to the other team's reactor to destroy it.
  • Each Reactor has 4500 Health at the start of the game.
  • Each Reactor's health is displayed at the top of the HUD.
  • Reactors are considered a building, allowing:
    • Spies to place Sappers on them.
    • Engineers to repair them and remove Sappers from them.
      • While repairing a reactor, an Engineer is marked for death. Hey, it takes focus to work with these things.
      • Reactors may not be healed to any value above 4000 Health. It's kinda hard to get them back in perfect working order after they've taken a sufficient beating.
      • However, Engineers and Pyros may not haul them. You know, because they're bolted to the ground.
  • After 20 Minutes, if there is still no winner, Sudden Death begins. During Sudden Death, both reactors constantly take 50 Damage Per Second.
    • At this point, the Administrator will announce that "the reactors have gone critical."
    • Kinda makes you wonder if Mann Co's "Saxton Hale Seal of Mostly-Guaranteed Quality" is just stamped on everything single thing they produce.
  • When a reactor reaches 0 Health, it explodes. The team that does not own that reactor is pronounced the winner, and the losing team goes into humiliation mode.