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** Engineers to repair them and remove Sappers from them. |
** Engineers to repair them and remove Sappers from them. |
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*** While repairing a reactor, an Engineer is marked for death. Hey, it takes focus to work with these things. |
*** While repairing a reactor, an Engineer is marked for death. Hey, it takes focus to work with these things. |
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− | *** Reactors may not be healed to any value above |
+ | *** Reactors may not be healed to any value above 4000 Health. It's kinda hard to get them back in perfect working order after they've taken a sufficient beating. |
*** However, Engineers and Pyros may not haul them. You know, because they're bolted to the ground. |
*** However, Engineers and Pyros may not haul them. You know, because they're bolted to the ground. |
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* After 20 Minutes, if there is still no winner, Sudden Death begins. During Sudden Death, both reactors constantly take 50 Damage Per Second. |
* After 20 Minutes, if there is still no winner, Sudden Death begins. During Sudden Death, both reactors constantly take 50 Damage Per Second. |
Latest revision as of 02:02, 15 August 2019
Reactor Rumble is a new fan-made gamemode for Team Fortress 2.
Rules[]
- Each team has an Australium Reactor in their base.
- The goal is to deal enough damage to the other team's reactor to destroy it.
- Each Reactor has 4500 Health at the start of the game.
- Each Reactor's health is displayed at the top of the HUD.
- Reactors are considered a building, allowing:
- Spies to place Sappers on them.
- Explosive Alarms and Grenade Cookers do not destroy the Reactor upon their timer expiring. They only cause a high-damage explosion.
- Engineers to repair them and remove Sappers from them.
- While repairing a reactor, an Engineer is marked for death. Hey, it takes focus to work with these things.
- Reactors may not be healed to any value above 4000 Health. It's kinda hard to get them back in perfect working order after they've taken a sufficient beating.
- However, Engineers and Pyros may not haul them. You know, because they're bolted to the ground.
- Spies to place Sappers on them.
- After 20 Minutes, if there is still no winner, Sudden Death begins. During Sudden Death, both reactors constantly take 50 Damage Per Second.
- At this point, the Administrator will announce that "the reactors have gone critical."
- Kinda makes you wonder if Mann Co's "Saxton Hale Seal of Mostly-Guaranteed Quality" is just stamped on everything single thing they produce.
- When a reactor reaches 0 Health, it explodes. The team that does not own that reactor is pronounced the winner, and the losing team goes into humiliation mode.